Just Sky
(?)Community Member
- Posted: Wed, 08 Feb 2012 01:30:31 +0000
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⊱ Bandar al Kahin: The Port of Diviners ⊰
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⊱ Bandar al Kahin: The Port of Diviners ⊰
❧ Bandar al Kahin, the seaside port city known to most simply as Bandar, is richly steeped in culture and religion handed down through hundreds of generations. It has traditionally served many roles, primarily as an exchange point for trade goods and knowledge, though the city proper evolved into a stronghold fort with excellent defenses. The city has never been seized by a foreign power, a fact directly contributed to the religious practices of its people.
❧ Natives of the city have long employed the services of specially chosen priests to oversee a special ceremony over young children, to determine if they will serve a higher purpose within their culture. The children of the wealthy and prominent can be seen by a priest for a small nominal fee; however, many of the poor will opt to sell their children into a lifetime of slavery for a hefty sum. The children are ensured care throughout their lives, but their social status is severely reduced and will be based upon their future works.
❧ During the ceremony, a priest will forge a connection to the forces of nature, asking an elemental to bond with the child. If one chooses the child, the type of elemental (water, air, earth, or fire) will generally not be able to be determined until the child begins to show signs of coming into power. The signs will vary often vastly between individuals, from the playful lighting or extinguishing of candles, to creating moving toys of earth or water.
❧ Elementalists, regardless of social status, work for the common good of the city. Those who are sold into their professions tend to fill the low ranks of labor, although some achieve such proficiency that they elevate their status near or equitable to those entered willingly into partnership. The caste system is defined publicly through various displays which mark the individual's element and social status; the elite wear specialized jewelry of choice, while those in lower ranks will sport visible tattoos or brands.
❧ People are organized within the caste system primarily by type of work, but also by elemental affinity. The elements are treated equally across the board and are not required to keep to their own groups outside of work; conversely, the social classes fall very distinctly from priests down to the unskilled, and have little contact outside of work. The full titles of elementalists are combined from the options below, while non-elementalists will retain only the first portion.
⊱ Priests - Brahmin | al Nar - Fire ⊰
⊱ Warriors & Rulers - Kshatriyas | al Ma' - Water ⊰
⊱ Skilled Professionals - Vaisyas | al Rih - Air ⊰
⊱ Unskilled Workers - Sudras | al Ard - Earth ⊰
For example:
A skilled water elementalist would be classified as Vaisyas al Ma'.
An unskilled fire elementalist would be classified as Sudras al Nar.
A non-elementalist priest would be classified as a Brahmin.
⊱ Warriors & Rulers - Kshatriyas | al Ma' - Water ⊰
⊱ Skilled Professionals - Vaisyas | al Rih - Air ⊰
⊱ Unskilled Workers - Sudras | al Ard - Earth ⊰
For example:
A skilled water elementalist would be classified as Vaisyas al Ma'.
An unskilled fire elementalist would be classified as Sudras al Nar.
A non-elementalist priest would be classified as a Brahmin.
❧ Historically, the fort proper has never fallen into the hands of invaders or enemy forces; in times of war or emergency, there is enough space within the fort to temporarily house the entirety of the city population. However, this luxury of enhanced safety does not come without a price. The elementalists of the city are all trained in the basics of defense during childhood, turning the work force into a cohesive, if conscripted, fighting force. It is directly due to this training regimen that the city has no need to actively train an army, aside from those who would potentially lead.
⊱ Rules & Information ⊰
- Respect other players and anyone designated 'in charge.'
Have permission to control or kill another player's character. Godmodding will not be tolerated.
Follow the Gaia ToS. Mature themes will not be tolerated.
Confirm any major plot devices or story arcs with those designated 'in charge.'
Character profiles are not required, but are highly encouraged. No format necessary, emphasis is on completeness of character.
Include an icon from this post in your first post, to confirm that you read the rules.
Semi-literate and above. Occasional mistakes are forgivable, but chatspeak is not.
Fancy posts are not required.
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The OOC can be found here.
Do not hesitate to contact Sky about any questions or concerns.