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What's your favorite video game type?

RPG 0.55 55.0% [ 11 ]
strategy 0.05 5.0% [ 1 ]
racing 0 0.0% [ 0 ]
fighting 0.05 5.0% [ 1 ]
shoot 'em up 0.1 10.0% [ 2 ]
action 0 0.0% [ 0 ]
adventure 0.2 20.0% [ 4 ]
platform 0 0.0% [ 0 ]
You don't have it! T.T 0.05 5.0% [ 1 ]
Total Votes:[ 20 ]
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[~lil_Citrus_birdy~]'s avatar
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Maybe he just has a mancrush on Shakespeare. xD

Haha, I played at a women's basket ball game (my flute, I do not have the skills to literally play. Though I played since I was 4 or 5 so I yell at the players so hard when they're doing stupid crap...even if they can't hear me.) and watched the movie 50/50. :]
[~lil_Citrus_birdy~]'s avatar
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x-Choco Roses-x
xD Aaaahhh, mkay. Now that you mention it, I like the idea of making him schizophrenic. >w> And it's totally NOT because schizo's are fun to roleplay.
As twelve as mentioned, she's got a schizophrenic character so it wouldn't be particularly original.

Though did you guys know that I had the thought of doing a 'lolololol' plot twist at the end where I go, "JK LOLOLOLOL THEY'RE JUST CRAZY AT A MENTAL HOSPITAL." Of course you didn't know, but yeah. I had a lot of strange thoughts when I made this.
leqit o_o's avatar
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[~lil_Citrus_birdy~]


Character Description/ Blurb:
Shuichi is pretty much a jester, in a way, a kind of cryptic jester like the Mad Hatter just without the 'Mad' part.. For the record, Shuichi can be a bit of a spazz and a dope so being called a jokester is really befitting. If anyone needs any help then he’s the man to always offer it. He just wants to be liked by others but maybe it can seem a little odd at times. He has learned that to extend a hand out to others is great but he won’t let himself get hurt by undeserving people which means he knows and understands others pretty well. If you haven't seen the one known as the 'Fool' then you, my dear have not been around much. Shuichi tends to stand out a bit with his many varieties of hats on top of a bold head of silver hair and deep almost hypnotic eyes which somehow fade from a sea-green to a lighter green with a slight ring of orange, odd indeed but what can you do about appearances? Nada. Along with the fact that Shuichi has a knack for understanding others and noticing the small details it is unfortunate that his shortcomings involve his inability to communicate, effectively, this can range from having a bad stutter to speaking through riddles and rhymes; it depends on how he’s feeling, haha.


Hope that's better. :3
And to reply: Yeah, I know, it was just a thought, lol, he's gonna be normal in the head. xD Aaah, if you did that twist, i would be so mad! >w< Cuz it kind of sounds like the Rugrats Theory.
        I'd laugh my a** off at that surprise ending, were it to happen.
        Especially seeing as the characters we have now would fit (no offense, ha ha) into that.
        I mean, damn, Blanca's probably has severe narcissism and some dissociative personality disorder, for one thing.
[~lil_Citrus_birdy~]'s avatar
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xD And there's a multitude that could fit for Nolan as well, but they'd probably center around manic depressive syndrome (or alternatively, bipolar). Knight could have severe anxiety. Panic attacks and all that.
Yeah that was sort of planned actually. Not going to lie. I love psychological aspects in roleplays and characters slowly going insane.

And alright, Choco.

The roommate and I just ran out to the store to get cookie dough. Mmmm, warm cookies.
        Writing up my intro, to simply ninja, of course.
        And because I need to write for her or I'm betting I'll lose my inspiration and end up the last introduction to be posted.
        That will never happen under my watch.
[~lil_Citrus_birdy~]'s avatar
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Haha, yeah I totally understand. xD
I not sure where to start it, because inside the first door would be the most exciting, but when they have no frickin' clue what they're doing at the beginning sounds interesting too.
Maybe they can "meet up" by following a trail of gold coins. xD Or some other video game aspect that whoever types their post comes up with.
        Well, I'm going to have Blanca discover she has a live mother - which, in her mind means she was abandoned to be fostered by faux parents - and by domino effect go on a TO HELL WITH SOCIETY tirade in her mind which will spur the want for better memories, so she starts playing an old computer game in an effort to calm herself because you know stoic geniuses are barred from showing emotion down enough, which of course has to be cursed.
        So any sign of human life she's going to stay the ******** away from, but I'm sure the game has thought of that.
        Ha ha ha, planning my character's intro like a boss and a control freak at the same time.
[~lil_Citrus_birdy~]'s avatar
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I'm totally thinking of badly rhymed poems to scrawl in strange places for Nolan to read. xD Not that I'll use them all at once because I will run out of ideas for ominous messages.
But yeah, he'll have already entered the game by the time the roleplay starts.
        I wonder, is the game itself a being?
        Perhaps not fully sentient per say, but something similar to the Director from the L4D games?
        I would find that very intriguing.

I started doing some concept-scribbling for Diona, too. My concept of her is evolving, little by little. My poor schizophrenic baby <3

OMG, is it gonna be like Portal, and there's going to be creepy messages and scribbled drawings in places that just skeeve everyone out? Fun fun fun.

And ohhhh, the Director is such a creepy, ominous concept in itself, so it would be fabulous to try and incorporate some of those ideas into the roleplay. Because of the way they get sucked into the game (with the game talking to them, in a sense), it might make sense of that were the case.

Eeeeeeee.
[~lil_Citrus_birdy~]'s avatar
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Um, yes there's creepy messages? It kind of says so in the plot. xD I actually have a lot of little details in the plot that I don't think a lot of people have picked up on. /I love metaphors
The Seer also says a ton of creepy crap (if you plan to play her that way) to guide the players in odd ways because they have no idea how to interpret her. xD

Anyway, the game itself is always changing according to humanity; it changes as humanity does. And the evils aren't necessarily evil, just things that set people apart and cause differences. Each door essentially is someone's "evil," like say someone is greedy. The door for that person would represent greed and that's what the players would be fighting. 3nodding And another's door could represent wishy-washy love if they can't focus on one thing and are always changing interests. Make sense? There's a lot I couldn't find ways of putting in the plot. xD But yeah, that's how I pictured it.
        If that's the case, the first message Blanca will find and probably subsequent ones will play with her emotional strings, seeing as those would be way out of whack just first walking in.
        And given that most riddles and metaphors she would find out fairly quickly, it's basically the game's way of compensating.
        That said, would I be free to post if I finished my post (at ~600 words right now) early and before we got a Knight?

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