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What do you think?

It sounds interesting, and something i might try. 0.48936170212766 48.9% [ 23 ]
It's interesting, but not my fancy. 0.42553191489362 42.6% [ 20 ]
Don't even try to waste your time on this. 0.063829787234043 6.4% [ 3 ]
Perhaps you should try this with another genre. 0.021276595744681 2.1% [ 1 ]
Total Votes:[ 47 ]
< 1 2 3 4

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Redisu86
Kroama
I don't need your pity post, my friend Redisu86! emo


what how dare you say my post is a pity post. I ginuely mean it that it's a cool idea! I'll join and show you! >.< but i'll leave all the preparing to you!
Genuinely.
Regardless, aye. Preparation... should i ever see the day of its completion. That being said, I've done a good deal for 6 days. Not as much as i could have, but not like I'm forcing myself to work on it.

Interesting Receiver

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Kroama
Finished all of the Firebeind Powers in the "Bending Powers and Help" document at the bottom of this post. Will work on either water or earth next when i get around to brainstorming a few possible skills. I feel i will have less problems since there is a lot more variety in the skills.

Anyone that feels i should add any Fire-bending Powers that they don't see in the document,
feel free to suggest them.

Currently creating this list for Waterbending Powers
Novice

Water Whip is a basic move that lashes at an opponent. It can be used as an early / low cost counter, or a basic attack and ranking up in to a lower-cost counter.

Beginner



Adept



Expert



Master








If you're still interested in watching my progress on setting up a dice-game, the documents I'm currently writing will be updating here. They're all under progress and subject to change.
Avatar Character Template
Guide to Creating a Character (Please don't try and make one right now, expecting to use it now. Feel free to do so for the hell of it though!)
Bending Powers and Help

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Why do people do that quote thing?

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Not much today, still just finished with the Novice water bending.
I've come to believe i am severely misbalancing these skills, especially when considering what kind of damage i have in mind for normal weapons...
But balancing can come when everything else is in place.

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I'm starting to dislike the way i am powering the abilities. Not the way they specialize, as when writing them i began to become fond of that~ but in particular the amount of damage they do, and how it almost always focuses around damage. I want lower costs, lower damage overall, and more specialization in each skill. A few damage primaries are all right, but i'd like to see more penetration, slow, and stunning type things... ugh neutral

I feel so alone.

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