So ComtesseNicoleDeLancret, worlds suckiest vendor, and I have finally made it to the last level of the Demonic Quest. Can't say we're surprised, but
was the your goal to never have anyone complete the quest? If so you've done a pretty good job!
Every level combined up until the last formula takes 800 components roughly, and the last level itself takes roughly 1700 components to finish.
Since last I heard you guys we're having to crunch a lot of data I figured I would help you out a little!
Here is a list of all the components needed to finish the demonic quest and the amount of each component needed:
Bloodgrass 52
Chicken Fletchings 15
Anycolor Dyes 5
Demon's Sweat 1
Sacred key 1
Salt 80
Sea Water 100
Giant Squid Ink 4
Sulfur 39
Mandrake Root 6
Nightshade 6
Succubus Blood 22
Succubus Bone 6
Adamantium 13
Hippogriff Talon 4
Troll Snot 1
Growth Formula 5
Basilisks Teeth 5
Moonbeam 51
Wizard Leaf 2
Dust of Time 17
Severed Soul 22
Bahamut's Bone 2
Amphithere's Feather 3
Witch hazel 10
Wolf Pelt 10
Dhampir Blood 24
Troll's Wart 7
Smooth Whetstone 160
Scissors 2
Alligator's Skin 35
Alligator's Teeth 14
Bat Fat 35
Bigfoot Foot 7
Golem's Scalp 7
Lace Fungus 24
Monkey's Paw 7
Lotus Petal 7
Raven's Beak 7
Empty Bottle 16
Fish Oil 120
Zombie Goo 21
Mysterious Mold 20
Cyclops Eye 1
Fairy Toenail Clippings 5
Golem's Toe 1
Monstrous Tooth 2
Griffin talon 3
Raven's Feet 15
Gravite 6
Maggot Butter 55
Haunted Objects 55
Silver Token 10
Rusty tacks 35
Mineral Water 95
Mirror Shards 35
Halogen Cloud 14
Hellium Bubble 14
Lava Jelly 7
Beeswax Loaf 70
Cinderblock 35
Go Berry 14
Zurg Skin 7
Steel Plate 70
Gold Foil 14
Monotite 35
Cosmic Cell 7
Aconite Root 5
Hemlock 25
SS Venom 8
Calcium Scraps 45
Dried Seahorse 15
Geoduck's Shell 15
Mermaid Scales 6
Wriggling Tentacles 45
Unidentified Object 3
Obsidian 20
Onyx 20
Tiger's Eye 55
Topaz 55
Ruby 20
Alphyn's Tongue 13
Bakunawa's Red Tongue 13
Basilisks Tongue 10
Leviathan's Fin 6
Leviathan's Scale 6
Alphyn's Scale 3
Bakunawa's Whisker 3
Sunbeam 25
Copper Token 6
Slothbeetle's Carapace 60
Licorice 120
Unicorn Tear 13
Sugar Crystals 30
Wisp Of Cloud 12
Snow Jelly 6
Golden Apple Seed 6
Fire Salt 6
Cinnamon 60
Platinum Peach Pit 12
Fiery Curse 12
Noble Spirit 2
Amber 20
Aquamarine 4
Peridot 4
Sapphire 4
Quartz 4
Jade 2
Diamond 2
Crushed Gemstones 9
Phoenix's Tear 3
Cherub Feather 19
Dryad's Tears 3
Bag Of Petals 20
Elf Locks 2
Showgirl Scales 10
Golden Webbing 2
Siren's Larynx 1
Glass Marbles 20
Bindweed 10
Geode 5
Amphithere's Scale 1
Dragon Guts 1
Now you'll notice that I've highlighted a few select components that you need an insane amount of to complete the quest.
Perhaps you can tell me why these components are some of the hardest components to pull from a cache? Is it you intention to make some of the most needed components some of the hardest to get? That just seems plain stupid, I can understand making something like the elf locks hard to get, you only need need 2 and most all the other formulas out there require a couple at most, not something like 10. Myself and others have crafted 1000s of caches in search of just a few impossible to pull components.
My team and I can go through 200+ caches without pulling just 1 sea water or 1 smooth whetstone. (
This is just for demonic, I'm sure you guys can do the same for the other quest and then you'll be able to see what other components need to be given higher priority in the caches)
You actually moved in the right direction when you made the caches easier to craft, I have no problem making 25+ a day(besides having to buy those lousy pancakes, please make it so you can buy in bulk). But when 75% of the stuff I get out of them is more or less useless it really doesn't help.
You keep saying you don't want to flood the market when in reality you already have. You've forced people to craft tons of caches in search of just a few things.
I have hundreds of components that I have no use for and it does me no good to sell them because I can't use gold to buy what I can't find. If me and a few other people actually sold all that we have instead of just wanting to trade for stuff we do need the market would be flooded!
Additionally, it doesn't really take a lot of foresight to figure that these backwing quest are going to be the most popular items in alchemy.
So you just might want to have the caches give out components so that things you need 100 of are a little easier to get compared to stuff like rough cloth, grass jelly, green goo, and so on. Not to mention just one person trying to finish just one quest makes it next to impossible for anyone else to try and finish one with the horribly low supply of components.
I'm not asking for you to make the quest super easy, I understand you want them to be hard. I'll let others address that issue. However, there is a difference between difficult and impossible.
At this rate that we pull the most needed components we will have to open over 10,000 caches to just be able to possibly finish the last level, if you go buy the prices of caches in marketplace that's just 1,700,000,000g. You can't tell me that was your original intention?
In summary, there is a major problem with the supply of components. There are too many components given out that are needed in next to nothing and not in demand(rough cloth) while components that are in high demand and needed in large numbers(sea water) are incredibly hard to get from a cache. You could change the way caches give out components, or make it so heavily needed components can be gotten through an alternate and easier way.
Please don't even bother replying to this post if you're just going to give it a canned response like "we're still collecting data" or "we don't want to flood the market". There are some major issues with alchemy right now, issues that are incredibly clear to those that are heavily involved in alchemy. Perhaps you need to spend some time in alchemy from the users point of view!