Razumi Yazura
Hey, guys. Hope you're all doing well this fine evening.
(Thank you for fixing the AutoCash problem that many of us were having, by the way.)
I have some pretty big concerns and I know that it's a subject that you guys may not love to answer. It's about Alchemy. I thank Lanky for replying to me a bit about this, but I would still like to address this matter.
I have a very close friend that has been working on crafting the Aurora Kitten Star. I have helped her as much as I can to gather the components. Once they were all gathered to craft the soul crystal required to make the kitten, we thought the hard part was over.
We were sadly mistaken.
After the initial 9 failed attempts at crafting the kitten star, we thought "This is insane. This can't be right." I funded her to try more attempts, but it resulted in more fails. After 16 failed attempts at crafting the kitten, we've decided to stop. A total of 16 million gold going towards failed attempts was getting out of hand. My friend has spent a lot of RL money on Gaia Cash to try and make this kitten and still does not have the finished product. Several people have tried to help her with the crafting fee and it's still failing.
While I understand that success rate is low and fails happen, I feel that Alchemy's success rate should taper. The percentage of failure should decrease after every failed attempt. If not, there should be a point where the success rate changes a bit. Judging by what is happening to this particular formula, the success rate is static. It potentially can chain fail for a very long time. For a formula that requires 1 million each crafting attempt, this is absurd. Especially when the components were already hard to attain to begin with. I've had level 10 formulas crafted before with no fail rates, but had high success rate. Why is it that formulas with components that are easily attained have an easier success rate than formulas that have much harder attained components? That seems rather backwards to me.
While we do not expect to see the gold back and were prepared to see fails, a total of 16 times with no end product is concerning. It's alarming. The balancing of the success rate and how it functions needs to be adjusted.
We don't want her to try any more crafting attempts since it may cause her further stress if it continues to fail. At its current state, it's too upsetting to even look at.
As one of the people who attempted to help fund her attempts at this, I'd really like to see this issue addressed.
No other issues forthcoming for me ATM.