TuckyX
CamelliaMoon
Yeah, good point. sweatdrop
Sorry, if it sounded mean. My point is that if drawing comics, or animating, is your dream, then go for it. Just know that they're difficult industries to break into, and make a decent wage, but that shouldn't stop you from trying. Just be smart about it. Even if your ultimate dream is to work in Japan, that's ok too. Gain experience in your own country first, and also learn to speak, read and write Japanese. Respected anime studios will more likely hire a veteran artist or animator, that also speaks the language, over a newbie who can't. Make yourself a person that the studio thinks will benefit them, and not the other way around.
This is true. But it's still not a realistic proposition.
Japan has been subjected to a glut of domestic manga artists and animators for years. The chances of a foreigner being hired to take a job a local could do in a country as xenophobic as Japan are vanishingly small. The last I heard of it happening was with Justin Leach, who was without a doubt a special case; He moved to Japan in 2001, when the animation business was doing well, to work on Ghost in the Shell 2 for Production I.G; Japan had fewer CG experts at the time, and Justin already had a resume that featured work for Blue Sky Studios. He then promptly moved back to the US.
You wanna know who "moves to Japan to become an animator?" One guy, ten years ago, when the economy was doing great and the local talent couldn't keep up, who then left the second he was finished.
And this is the best case scenario.
Kids who yammer on about "moving to Japan" for art jobs are typically doing from the perspective of members of immigrant nations. They have no idea how exclusionary, how disinterested, how deeply xenophobic a country like Japan can be. They don't consider there will always be 100 Japanese artists on their skill level applying for the same position, artists the companies won't have to fill out immigration paperwork for and pay a fee to hire. And they don't understand that animating isn't "Drawing all day." It's technical and regimented contract work you're expected to take home with you, boring work with terrible pay. It's not
your ideas being animated at the big studios, and gaijin,
it never will be.
Life isn't a shonen manga. You won't accomplish the nearly-impossible by trying harder than anyone else and wanting it really bad. Anyone who gives a crap about the ambitions of potential art professionals has a duty to disabuse kids of their fantasies about the industry as early as they possibly can.
Want to be the best animator you can be? This is my advice to anyone who will listen. Go to Ringling, or SCAD, or CalArts. Produce a killer thesis film and an amazing reel; live in the lab. Get the best entry-level job you can storyboarding or doing clean-up, then work your way up. If you are very talented, very determined, very work-oriented and very,
very lucky, you'll wind up like Brad Bird. And for the love of god,
forget about Japan. Things are going to be hard enough in a country where you actually speak the language.