- Report Post
- Posted: Sat, 09 Oct 2010 19:46:09 +0000
- In a world where day to day life runs on magic, none are more honored or admired than the weavers, mages who can unite individual spells into complex weaves of magic. Once apprenticed to the greatest weaver in the known world, Rori works now as a lowly stitch--a magic repair person-- hiding from her past, and the terrible event that changed everything.
But despite how hard she's worked to leave her past behind, Rori's past is about to find HER, in deadly fashion. Now she'll have to learn to tell friend from foe. Is Fox, who claims to be following her for her own protection, really who he claims to be? What should she make of the Ril, a young girl who can hear others' thoughts as easily as birdsong, or Proteus, the brutal warrior who first tries to kill Fox, then claims to be Ril's protector.
Is anyone who they seem? And more importantly, who is it that's hunting Rori? Could it be the dead have returned to take their revenge?
- In the world of SeM, magic has been studied and developed much like science was for us, and it is used for all sorts of everyday tasks like communication (magic mirrors), heating (hot boxes), cooling (ice boxes and cool winds) etc. Though the world of SeM has communication and information networks, and other things we would consider equivalent to modern tech, they are almost pre-industrial in some specific areas such as transportation and medicine.
Weavers and Stitches (Magic Creation, Maintenance and Repair)
- Because magic is more intuitive than logical, and by its very nature fluid and changeable, very few people have the skills necessary to create spells. People who can are called weavers, because they interweave unstable or questionable elements into a complete whole. Because of their importance and rarity, weavers limit themselves to the creation of individual spells and weaves (spells that are made up of multiple spells working together). Everyday maintenance and repair is performed by Stitches, a guild of people who cannot create, but have enough understanding of how spells work to repair them. The weavers vs. stitches relationship in the world of SeM can be compared to programmers vs, tech support in our society.
Most people in the world of SeM never travel more than 5 miles from their homes their entire lives. Stitches, on the other hand, tend to be nomadic, traveling from one duchy to the next as the fancy takes them. Whether as a cause or a result of this, Stitches tend to be rebels or free-spirits. In every area there is a spool house--a sort of boarding house where stitches can get food, lodging, and spell components they might need for fixing things. When a person has a problem with their household spells, they contact the spool house, and the lead (head of the spool house) picks from the stitches currently there to go take care of it.