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Post: 9170256_1 created on Tue Jul 26, 2005 11:29 pmPosted: Tue Jul 26, 2005 11:29 pm
Writing and Publishing Tips and Links

Please feel free to ask and answer questions in this thread, and also to offer input on the articles, disagree, or recommend links. ^^ (Some sections are still being worked on.)

Spam posts will be deleted, and the poster will be warned, so please don't spam.

Table of Contents

Getting Started/Basics
Writers Block
Inspiration
Setting & Worldbuilding
Characters & Dialogue
Plot
Style
Metaphor & Symbolism
Poetry
Revising
Dealing with Criticism
How to Critique
Writing Workshops & Critique Groups
Copyright Information
Why Publish? What are traditional publishing, self publishing, and vanity presses?
Before You Submit the Manuscript
Markets for Publishing Fiction
Markets for Publishing Poetry
 
     
Post: 9170256_2 created on Tue Jul 26, 2005 11:29 pmPosted: Tue Jul 26, 2005 11:29 pm
 
Getting Started/Basics

Related Links


Limyaael-- rants about all things fantasy.
     
Post: 9170256_3 created on Tue Jul 26, 2005 11:29 pmPosted: Tue Jul 26, 2005 11:29 pm
Post: 9170256_4 created on Tue Jul 26, 2005 11:29 pmPosted: Tue Jul 26, 2005 11:29 pm
 
Inspiration

This is what comes before the long, hard, grueling work of writing. Yes, work. An idea will only take you so far; after that, you have to sit there and try things and revise and cut and rewrite and then write some more until it works. You cannot, and should not, expect to get anything done if you wait for inspiration. Sometimes you just have to work your way through things. Sometimes, working is the only way to make sure inspiration comes again.

Essentially, this means: writing only when you're inspired is a recipe to never finish anything. Most writers lose steam after the beginning of their novel or story; after that, it's just grinding through, with a couple of major crises of faith ("Oh god, I suck, I can't write, why did I ever start this story, it'll never be as good as that story that won 1st prize in 5th grade, oh woe, oh agony!" wink (I do this, too) and a couple of second winds until the end.

Further, don't let inspiration drag you by the nose from one project to another. If you're inspired by a new story, but are working on an old one, take some notes and set the new story aside if you can. Finish what you're doing. Then start on the new story. I know it's always more exciting to start something new, but it's infinitely more rewarding and useful to finish what you start.

Oh, and this is really hard for all of us, but remember--inspiration isn't always right. Just because an idea feels brilliant and new and lovely doesn't mean it's the right way to go about things. Work and idea, see if it fits, and if it doesn't throw it out.

Writing is hard work. Inspiration is just that clicky noise you get when you turn your gas stove's nobby bit all the way to the end. Yup. xd

Written by Carrot Ironfoundersson

Related Links

Encyclopedia Mythica-- a searchable collection of folklore and myths

Neil Gaiman answers the question--Where do you get your ideas?

Bartleby.com-- a large resource site with fiction, non-fiction, dictionary, etc.
     
Post: 9170256_5 created on Tue Jul 26, 2005 11:29 pmPosted: Tue Jul 26, 2005 11:29 pm
Setting and World Building

The world in which your characters live must be both convincing and consistent. The more outlandish the setting, the more you need to make sure not to lose the reader. Remember that the more things you invent, the more explanations you may have to make to keep it believable. But be careful of making too many explanations-- sometimes the harder you try to convince the reader that your world makes sense, the less convinced they'll be. Give one explanation and go with it-- otherwise you may seem as though you're not sure the reader will buy it.

If you're going for a real life setting, the kind we see in our every day lives, or a historical one, make sure it's accurate. If your story is set in Chicago, ask people or read about the area. If it's set in Peru, do the research.

If it's a fantastic setting, make it consistent, and try to use as little description as possible to describe the setting. I say this because going off on paragraphs of setting description is just not going to be very interesting to the reader. Give them small hints here and there, and let them build up their own pictures.

A world should not consist of cookie-cutter characters. If you have aliens, they should have their own cultures. Not all of them will believe in the same things, nor act the same way. And make sure they aren't just alien creatures who look, think, and act just like humans-- why make them aliens at all, if that's the case?

Just remember to think about the little details that make a world believable. Are there any current fashions? What foods are eaten, and in what regions? What's the average day like for someone in that world? What kind of religion do they have? Not all of this has to make it into your story, but it can be useful to think about beforehand.


Related Links

The Language Construction Kit-- information on creating your own language.

A Way With Worlds-- World Creation Column-- a ton of information on how to create a consistent and interesting world.

Worldbuilding Questions-- by Patricia Wrede
 
     
Post: 9170256_6 created on Tue Jul 26, 2005 11:29 pmPosted: Tue Jul 26, 2005 11:29 pm
 
Characters

Types of "good" characters

Good stories have good characters, but different people will define "good character" in different ways. Some possibilities are a character that is likable, that the reader is able to empathize with, that is complex and interesting.

Interesting, I think, is one of the keys. Some people will only read a character they like (Samwise Gamgee, for example, is a likeable sort); others think a character is good even if s/he is not particularly likeable at all, but is still a complex and interesting such as Hannibal Lecter. Figure out what you're aiming for and focus on that.

It's generally important for the reader to understand the character and why they do what they do. Enigmatic characters can be interesting, but rarely (if ever) do they succeed as a Point-of-View character--without understanding/empathy/connection the reader feels like s/he is reading a collection of seemingly random events, and feels no attachment to the story.

Making Unique Characters

A character is not made unique by his or her powers, lineage, or physical description (at least not physical description alone). A character is distinguished by personality and action. Readers want characters that think and act; through these thoughts and actions a character is created.

What this means in practice is that writing out your characters statistics and life story doesn't mean you have a good character. A good writer can, in one sentence, create a better character than a bad writer with 100 pages of background material. You begin to truly create a character once you have that character reacting to things, making decisions, taking action, etc. In general, have your character do things. Have there be a reason--a reason based in the personality you want to project--for why that character is doing that, or saying that, or thinking it, or whatever.

Sometimes this process is as simple as giving the reader something about the character that interests them, be it some bit of dialogue or a physical description, and then proceeding to make the character complex through thought and action.


Flat vs. Complex/Developed Characters

A well-written flat character is one that acts consistently in the role s/he is meant to play. So you might have a witness that the detectives need to interrogate. It's a likable guy who answers some questions, gives the detectives a vital clue about his old roommate, and then is never heard from again. He isn't badly written; he serves his purpose, and thus requires no complexity. If we need him later, we can develop him into a more complex character then.

A complex character should able to contain contradictions and extremes. The better you establish the solidity of a character through good writing, interesting action, dialogue, etc. the more that character will be able to do and still feel like s/he hasn't done something out of character. It helps if this is backed up by what I'll call dramatic logic. In moments of high tension and stress--basically moments of high drama--people are much more likely to act in ways they normally wouldn't. You can use this principle to have your characters act in ways the reader might not predict, so long as they have a feel for the character. Essentially, once the reader has a feel for a character's boundaries, these boundaries can be stretched.

The final piece to the complex character puzzle is character change. People like characters to change in stories. Complex characters _should_ change--we all change over time, and everything we do affects us somehow. How do you change a character? By stretching their boundaries! Whee! 3nodding

Written by Carrot Ironfoundersson

Dialogue

So, you want to write interesting, realistic dialogue, and you want it to convey personality and plot information at the same time.

There are a few things to remember. Dialogue can be one of the most important parts of your story. It's said that children look for pictures, adults for dialogue. When a reader is getting bored with your description, they may just look for the next bit of dialogue. What does this mean? Well, it means that you should try to make every part of your story engaging, and of course dialogue is a part of that.

One thing to avoid is back-and-forth dialogue. Sure, it might be how people talk, but it's not very interesting to read. It's very low tension, it often doesn't allow the personality of your characters to come through, and it can come off like you're just trying to dump information.

What I mean by back-and-forth is dialogue where people ask and answer each other's questions in a very linear way, often with a lot of yes or no questions. "Hey, did you hear what happened the other day?" "No, what?" "I almost got hit by a car!" "Oh my gosh, really? Are you okay?" "Yeah, it was speeding around the corner when I was about to cross." Etc. Answering each other's questions, responding directly to only things that are said (as opposed to all of the things we leave unsaid in our conversations every day-- think about it!).




Related Links

BabyCenter-- Find names by sex, ethnic origin, number of syllables, etc.

Behind the Name- the etymology and history of first names
     
Post: 9170256_7 created on Tue Jul 26, 2005 11:30 pmPosted: Tue Jul 26, 2005 11:30 pm
Plot

Plot's still a pretty difficult thing for me, so I'm just going to give a few tips I think could help folks figure things out.

First, let's just define plot simply as "stuff happening that the reader cares about". The main character walking to the store is not plot. The main character walking to the store where his mother collapsed and died of an aneurism, a place he hasn't been able to return to since that day, is plot.

Let me stress this one point: plot, as defined by stuff happening is a good thing. I overemphasize this point because I read too many stories where nothing actually happens. Nobody goes through things, nobody makes any decisions, nobody does anything. Stories like this are not interesting to read; they have no emotional impact for the reader.

So, have your character do things. Preferably, your character should be making decisions and not simply reacting to things that happen to him/her.

Finally, be sure that the things happening relate to each other in some logical fashion. There should be a reason characters do the things they do, and nothing should feel random. Randomness means the reader loses connection, and that means your story is set aside and forgotten.

Written by Carrot Ironfoundersson

Related Links
 
     
Post: 9170256_8 created on Tue Jul 26, 2005 11:30 pmPosted: Tue Jul 26, 2005 11:30 pm
 
Style

There are a lot of things style can do, so I'll take the cheap way out and say that style should not 1) Annoy the reader and 2) Confuse the reader.

This means, don't use overly complex structures when simpler ones will do. This kind of thing gets in the way of the story, the characters, and the general idea of wanting to keep the readers attention. Don't say things like "Erushar stormed through the doorway like a furious wind in the midst of a great sea-storm, surprising all those waiting within, their hearts beating quickly now skipping a beat as they wondered--was there any mail?" etc. etc.

Don't pepper your prose with metaphors just to make it "sound pretty", because all it will do is create clutter and confusion. The trick is to remember that not everything needs the same amount of dramatic attention! Someone walking through a door should not hold the reader any longer than it takes to read the line "Erin walked through the door, mail in hand." Save attention for the parts that actually need it.

Also, don't sacrifice a reader's patience because you think it somehow mirrors the situation. Yes, the character may be in a fragmented state of mind. But that. Doesn't mean you. Should write. This. Annoying very. Very quickly your point is lost and the reader no longer sees the story, because they're too annoying. They put your story down and find something else to read. Things like this, if you want to try to pull them off, are best done subtly, and should _not_ interfere with the reader's following of basic events.

Good writing can be a lot of things--it doesn't require sentences that go on for half the page or a metaphor in every other line. Less is more. (And even less means you don't even have to write! Whoo, day off! whee )

Written by Carrot Ironfoundersson

Related Links
     
Post: 9170256_9 created on Tue Jul 26, 2005 11:30 pmPosted: Tue Jul 26, 2005 11:30 pm
Metaphor and Symbolism

Related Links
 
     
 
Poetry

Related Links
     
Revising

You cannot--cannot--write a good story without revision. Even writers who write incredibly slow and are pretty much done when they reach the end of the book need to revise.

Simply put, revising is going back over what you wrote and making it not suck. I say not suck instead of better because it's a good frame of mind to get into--that what you finished is not nearly finished, but something of a mess that needs to be cleaned up, shaped up, given a bath, and fed some hot oatmeal before it can possibly be sent out into the world.

Always revise what you wrote! Finish it, let it sit in a drawer for a bit--a day, a week, a month, whatever--until you can look at it without quite so much attachment. Then read it over and edit mercilessly. Cut out lines that don't need to be there. Rewrite any line that's clumsy, or awkward, or dumb. (We all have them. You're no exception ; ) Then repeat.

Don't be afraid to edit. You can always go back to an older version later if you don't like the changes you made, but it's good to try them out.

A good trick is to read your work aloud--if you stumble on a line, it's awkward, rewrite it. If you run out of breath, it's awkward, rewrite it. If it just sounds dumb... well, you get it.

Sometimes it helps to revise for specific things. Read a section and ignore the awkward lines--just try to make sure the plot is working, or the characters, because rewriting those will mean you'll write new bad lines anyway. No point in revising lines that need to be cut later.

Cutting is your friend. Cut lots. Make your story focused. A good writer does more with a hundred words than most amateur writers do in 1,000.

Finally, and this may seem to contradict everything I've said, don't get too caught up in revising. That is, don't revise endlessly, always fiddling with things, so that you never actually give your story to someone to read. After two or three revisions, let the story go for a while. Send it out, give it to readers. If revise too much, you eventually reach a point where you're not making the story better, just different, or worse. Eventually you need to move on to a different project to keep learning.

On a personal note, I believe that while you learn a lot writing, I feel a lot of the lessons you learn when writing a new story are not actually solidified until you revise that story. New situations allow you to keep making the same mistakes, but you don't see them as such, because the specifics are different.

Written by Carrot Ironfoundersson

Related Links

Murder Your Darlings-- by James Patrick Kelly
 
     
 
Dealing with Criticism

Grin and bear it. If you get a harsh critique, you will probably feel like crap. That's natural. Don't be rude--say thank you, smile politely. Alone, or in the company of trusted compatriots, you may rave about the absolute morons infesting your critique group, or forums, or whatever. Get some sleep.

The next day, you should realize that the people in your group are trying very hard to help you be a better writer, and you should read over what they said carefully. Think about their comments. Do you agree? Why or why not? Can you convincingly argue against the changes they want you to make? Of course you can, you're the writer. Regardless of your reasons, is it possible that the story would nevertheless be better served by following those changes?

Again, don't follow things blindly. Try to really understand why you're making the changes you're making. If you don't, you won't begin to make those changes subconsciously (and consciously, for that matter) as you write. The goal, after all, is to have stories that don't require major overhauls before they're good. Besides, the more problems in your writing you manage to conquer, the more new problems you'll be able to identify--a lot of time, too many problems in a story means people can only see one or two major ones, and the rest are buried somewhere underneath. (So terrible sentences can easily hide something like, say, lack of distinct voicing for characters.)

Do not ask for a critique if what you really want is some support. Don't say "Can you read this and tell me if it's okay?" to another writer if what you really mean is "Can you read this and tell me that it's good, because I really need to feel good about my writing?" There is nothing wrong with saying the second one directly. Many writers, myself included, have people they turn to for the hardcore crits, and the people who are cheer-leaders, who read unfinished rough drafts and say, "Wow! Go you! This is great, you should finish this, whoo wtf lol gtg bbq111"

If you don't want a crit, don't ask for a crit.

Also, a good rule for yourself is that there's no such thing as a mean critique if it's addressing the story. If it's critiquing you personally ("The characterization was really off. And you smell funny, you need to bathe more." wink then you can say it's mean. Abusive people do sometimes crit; however, they usually do not bother to actually give good crits, so you can quickly identify and ignore them.

If you're getting love-letter "critiques" from someone, perhaps it's best to consider them cheerleaders instead of crit-givers.

If all the writers you love tell you there's nothing wrong with your story and you win a Nebula and Hugo award, then you probably shouldn't worry too much about it. Still, there's always room for improvement.


Related Links
     
How to Critique

How to Critique: Honestly and brutally.

Critique--and this will sound terrible--as though the writer has no feelings. As though there is no writer, just this story, and you have to tell it how it needs to be fixed.

Only, you know, try to be kinda nice about it. xd

Seriously though, the purpose of a critique is to improve the other person's writing. It is not to make them feel good about themselves or their writing. Nor is it to make them feel like s**t. But let's be honest, most of us, even those of us who've been doing this very seriously for a long time, still feel like s**t when we're told a story isn't working. Of course we do, we put days and months into something. But if you improve, it's worth a bit of post-critique blues. A good writer gets over it. A bad writer doesn't deserve any more critiques.

So, when critiquing, you need to tell the person what is and isn't working in the story. You should also try to explain why you think it isn't working. If possible, suggest ways to fix this. The last is the most difficult and least important--it's not your job to fix the story, just do what you can to help.

It is quite likely that you see nothing redeeming in a story. In that case, say so. It sounds harsh, I know, but people need to hear this. What often happens is that people, unable to find anything they actually like in a story, will over-compensate and compliment anything they can just to have something nice to say. All this does is further encourage bad writing.

This is not only bad for you, the critiquer--you'll have to read more drek, after all--but it's completely unfair to the person being critiqued.

When you're asked to critique, you're being trusted to tell it to the writer straight. Making things up to spare feelings is a betrayal of that trust.

Many writers, on Gaia and off, don't realize this. They can't take a harsh critique. These folks will either learn to, or they will write badly for all eternity.

Also, when you read a story, read it as you would something in the store. People are sometimes more forgiving of things they read in workshops and things by people they know. They say they like stories that they'd put down in a second if they were reading it at Barnes & Noble. Remember, you're not critiquing the writer, just the story. Forget about the writer.

Don't get upset if some of your suggestions aren't taken. This is a good thing, because it means the writer is thinking, not following you blindly. (Yes, of course you know better, but sometimes it's better to think for yourself and screw up than to do the right thing without understanding why. In writing, anyway.) If you really think it's a problem, mention it and then let the story go. Remember--not your job to fix it. Only the writer can do that.

If none of your suggestions are ever taken, well, maybe you aren't the right critiquer for this person. No need to spend another moment worrying about it, and no need to crit any more of their work. 3nodding


Related Links


Hardcore Critique Advice-- by Amy Sterling Casil
 
     
 
Writing Workshops & Critique Groups

Workshops can be helpful for writers of any level. There are all kinds, so do your research. A writing workshop can last a weekend, a week, or even six weeks, depending on the intensity of the program. Some are more expensive than others; you can also join online workshops.

A writing workshop is, basically, a setup in which professional published writers pass on their experience and knowledge to newer, less experienced writers, including market and publishing knowledge. This can be done in lectures, critiques, or open discussions. Most workshops have all three. Below, I've linked to several workshops that I know of, but this is not an all-encompassing list-- if none of them seem to fit, try google.

Keep in mind that a writing workshop won't baby you-- if your story is awful, it will be shredded. But the point of a workshop is to make you improve, and if you listen to the advice you're given, you'll come away a better writer.



Writing groups can be a mix of workshop and general critique group. This can be a group of friends who get together every month, an online group, etc. Joining a critique group can mean you have people who will give honest advice and feedback on your stories. Keep in mind that some groups require a minimum level of activity-- if you want your story read, you have to read and critique other stories. It's only fair-- and finding problems in stories you didn't write can help you find problems in your own.


Related Links

Odyssey Fantasy and Science Fiction Writers Workshop-- an intense, six-week writing workshop for genre writers, held at Saint Anselm College, and run by Jeanne Cavelos.

Clarion-- a six-week workshop for science fiction and fantasy writers, located in Michigan. See also:
Clarion West-- located in Seattle, Washington
Clarion South-- located in Australia

Alpha, the Science Fiction, Fantasy and Horror Workshop for Young Writers-- a ten day writing workshop for writers aged 14-19, located in Pittsburgh, PA. (I can put you in touch with people who have attended this workshop in the past, and know many of the staff members, so feel free to PM me with any questions)

Critters Workshop-- an on-line workshop/critique group for serious writers of Science Fiction, Fantasy, and Horror.

Writer's Groups & Workshops-- compiled list of many workshops and writing groups

Critique Circle-- a free online critique group

Seventh-Element Forums-- A forum with an area for discussing writing, as well as a (publicly accessible) critique section.
     
Copyright Information

As soon as you write something, it's copyrighted to you. Proving it was written by you may be more difficult, which is why some people go the official route, but generally not necessary.

(The "seal it in an envelope and mail it to yourself" trick is often suggested to get around this so you have it postmarked with a certain date, but this isn't really useful. What's to stop someone from mailing an unsealed envelope and putting their work inside it and sealing it up months (or even years) later? It's just not useful as proof.)

So, what about publication rights? You may have heard that it's not a good idea to post your work online and open to the public if you hope to get it published professionally. This is because posting it like that means that you have lost your first publication rights and the publisher would be buying a reprint. Aside from the fact that most publishers don't accept reprints to begin with, why would they pay you for your story when it's already alvailable all over the internet?

But I want people to help me revise it, you might say. All right-- posting excerpts is fine. Posting large portions of it that will be *very* significantly rewritten should also be fine. Emailing/PMing it to people or setting up a members-only critique group also works. There are lots of ways to get help on your work that won't affect your publication rights.

Related Links

Copyright Basics-- To Register or Not?

Rights and Copyrights-- What are first publication rights? Why can't I post my work online and not lose first publication rights to it?
 
     
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