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    Hey everyone, I'm Yups, or if you prefer to use it in full, Yupsilon. I'm just another Gaian here to do stuff, and things. Never forget things. So to start off I'd like to say that I'm married, and have been for more than four years. In my spare time I like to tend to my garden, write, crochets, and once in a while I'll dig through my collection of games and play them. Personal favourites are Nier, Ar Tonelico: Melody of Elemia, and Firestrikers. There's more, but it's quite a list. Now before I end this little summary here, I'd like to mention that I don't accept random requests. Talk to me a little and maybe I'll add you in the end. It all depends on if we get along. And don't worry, I'm friendly. I promise.<br />
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    Ceres Asfale Profile<br />
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    [»]True Name: Ceres Iman Asfale<br />
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    [»]Nickname: <br />
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    [»]Titles: The Spellweaver<br />
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    [»]Affiliation: The Mahkah Tribe/Caligo Fang<br />
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    [»]Occupation: None<br />
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    [»]Appeared Age: 17<br />
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    [»]Actual Age: 21<br />
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    [»]Date of Birth: ?<br />
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    [»]Gender: Female<br />
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    [»]Sexuality: Bisexual<br />
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    [»]Zodiac: Eye of Solomon<br />
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    [»]Place of Birth: Nocis, Birlain<br />
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    [»]Race: Demi Human<br />
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    [»]Dominant Hand: Left<br />
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    [»]Speech Patterns: Varies<br />
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    ⊰Appearance: <br />
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    [»]Heritage: Nocian<br />
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    [»]Height: 5’6”<br />
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    [»]Weight: 110 lbs<br />
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    [»]Build: Busty/Fit<br />
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    [»]Skin Color: Fine<br />
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    [»]Natural Eye Color: Turquoise<br />
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    [»]Natural Hair Color: Maroon<br />
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    [»]Current Hair Color: Maroon<br />
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    [»]Hair Length: Medium Length<br />
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    [»]Hair Style:Small ponytail with bangs in the front.<br />
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    [»]Defining Facial Features: Tattoo under her eye<br />
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    ⊰Family: <br />
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    [»]Marital Status: Unmarried<br />
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    [»]Birth Father: Declan Asfale (Deceased)<br />
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    [»]Birth Mother: Farida Asfale (Deceased)<br />
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    [»]Siblings: Leodhas, Cahya, Perses (L.U.)<br />
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    ⊰Personality: <br />
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    [→]Major Personality Traits: <br />
    [»] Loyal<br />
    [»] Socially Awkward<br />
    [»] Creative<br />
    [»] Stubborn<br />
    [»] Adventurous <br />
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    [→] Likes: <br />
    [»] Balance<br />
    [»] Nature<br />
    [»] Bright colors<br />
    [»] Fruit<br />
    [»] Hot Springs<br />
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    [→] Dislikes/Fears: <br />
    [»] Slavery<br />
    [»] Chaos<br />
    [»] Arrogance<br />
    [»] Summer<br />
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    ⊰Abilities/Magic:<br />
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    ⊰Borne Abilities: <br />
    Inhuman Strength and Durability: Being born from a tribe of warriors, they were born with strength that’s higher than the average human, however, a majority of that strength resides in the legs. Because of her strength, she can lift things more than five times her own body weight. That aside, she’s also very durable compared to the average human as well, and as such, she can take large amounts of physical punishment. Due to this she does not bruise easily, nor does her skin scar from deeper wounds.But even then are there certain limitations to how much punishment she can take.<br />
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    Inhuman Speed/Agility: Along with her strength and durability, also coming from her bloodline, Ceres also possesses agility which far surpasses her superhuman strength. Having specialized in kicks, her agility benefits this greatly, almost seeming like a single strike to the ground was struck by lightning. Her agility allows her to evade strikers of a slower velocity with no effort, and allows her to easily maneuver out of harm’s way. Her speed is unmatched in her own tribe, but seeks a greater opponent in this category.<br />
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    ⊰Learnt Abilities: <br />
    Poison/Venom Resistance: Regardless of living in the highest of snowy mountains within Nocis, she still encounters a lot of poisonous, and venomous creatures in the caves, and heavily frosted forest areas nearby. She trained herself to resist it, having gotten poisoned countless amounts of times in order to build it up. She spent more than a few years perfecting her resistances to it by administering it to herself, and fully accepting the poisonous bite of the creatures that dwell in the areas surrounding her home.<br />
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    Cold Resistance: Living in one of the coldest places in Birlain, she was able to develop a resistance to the cold, and enough that her clothing didn’t have to be more than a few inches thick of yak’s hide. A little at a time did she wear less and less warm clothing to adjust herself to the frosty climate until she were nearly able to stand in it with only her cloth garments. And like most of her tribe, this was something that took no more than four or so years until the bone chilling cold only started to feel like the coolest breeze upon the skin during a night in Spring. When she reached age 18 she had a great resistance to this, which also gives her some resistance to ice magic.<br />
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    ⊰Magic: <br />
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    Oversoul: This kind of magic is rare in Birlain, the kind of magic where the individual who can skillfully wield it will be able to unleash a powerful takeover of one's body with a given element or being. The element which can be learned in this kind of magic is not limited between the basics such as electricity, earth, fire, water, wind, light, and darkness, and each of these elements have their own kind of potential with the user, and the user might sync well with some elements more than others depending on their overall skill in the arts. Then there is God Oversoul, and Dark oversoul. God oversoul can give the user the ability of which deity whose skills they have witnessed in person, such as the mighty Chronos, or someone else of that caliber. Though when using a God Oversoul, the individual cannot use the oversoul to it’s full potential without years of practise and discipline, but when used correctly, it can show devastating results. Dark Oversoul is considered black arts, and a forbidden branch of this magic. It is outlawed in Nocis because one who uses dark oversoul has a high probability to corrupt the mind, and take over the user if used for a prolonged amount of time, or can be unleashed by the stress of the user’s mentality or overwhelming darkness and sinister intent of their heart and actions. While she does have an arsenal at her disposal, she has only mastered three elements out of the seven. But this kind of magic cannot be used so freely due to the high consumption of stamina, and because Ceres herself has this disadvantage, she can only use two different oversouls in a battle before she passes out from exhaustion, and mental strain. <br />
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    Perisai (Guardian Magic): The only magic she knows that goes back to her tribe, and family bloodline. This magic is defensive from magic attacks mostly; ranging from reflection, absorption (though the limit of absorption is not high). These skills are primarily for the lack of magical defense with her people. While they are attuned to the progressive state of magic, they cannot defend against it unless they learn a specific kind of defensive spells to negate their flaw toward it. These spells are passed down from the earliest ancestor, and said spells are used to make up for the fact that while physically durable, her resistance to magic is to be desired, therefore making it possible to defend herself. <br />
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    Wali Batin (Guardian Spirit) A kind of spirit magic and requires high spiritual affinity that Ceres uses as her weapon,which can change shape into a weapon of her choice, though she prefers a claymore, battleaxe, lance, or warhammer. When said weapon is withdrawn, the colour depends on her state of mind. Green being calm, blue being her sadness, red representing her anger. The power of the blade is dependant on her emotions at the time, or whatever ones she feels during her battle. While anger can increase her power, and blue decrease it, the power increases or decreases to a certain limit. Beside her spirit weapon reflecting her emotions, she can spellweave her elemental magics within the sword. Fire and wind, lightning and darkness, or light and water for examples. Each kind of element weaved together will empower said element if it synchronizes well with it, or her affinity to that specific element if great. Due to Ceres’ connection to the spirits, Wali is easier on her being, as well as the low amount of stamina she has, and is not as taxing to use constantly as her other magics do. <br />
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    Letum: (Coming Soon)<br />
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    [→] Items:<br />
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    [»] Penenun: A pair of runic gloves given to her by her grandfather, Elder Gren. These gauntlets grant Ceres a minor boost in spell effectiveness when she is outside of her oversoul state. They are elbow length gloves with ancient runes, dating back to the first of her bloodline, a man who is said that she takes after when it comes to her connection to the arts and her spirituality. The gloves themselves are a family heirloom, made from a strong fabric and runes are inscribed on each finger, the palm, and the middle of the topic of the hand to the elbow. The gloves are also imbued with magic that keeps them in pristine condition, which is how they've survived more than four hundred years in the Asfale family, and the Mahkah tribe. <br />
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    [→] Extras: <br />
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    [»] Character Theme: Soul Cradle AT: The Lost Forest<br />
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    [»] Letum Oversoul Theme: NieR OST: The Dark Colossus Destroys All<br />
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    [»] Battle Theme: NieR Automata OST: Bipolar Nightmare<br />
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    [»] Quote: “Friend or foe, death does not discriminate on the battlefield or in life itself.”<br />
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    Biography: <br />
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    Birth Child of Declan Asfale, former chieftain of the Mahkah, Ceres grew up alongside 3 older brothers who were next in line to take their father’s place. During her early childhood Ceres was taught the ways of her people, the Mahkah, a tribe of warriors who lived in the snowy mountains of Nocis. And from the age of 8 till the age of 12, she was taught how to use spirit magic, a kind of art that every young warrior had to learn before exploring on their own. During this time, Ceres was overshadowed by her brothers who were already earning their first “rajah”, or tattoo in the English language. And these tattoos were symbols of a time when they were allowed to go about the world on their own, or a sign of maturity. Ceres grew jealous of this, and it made the girl work even harder to obtain what she did not have.<br />
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    During her time learning the spirit magics, Ceres came across a man who claimed he was a travelling mage, and a mysterious mage he was. The man hid his face behind a darkened cloak, and she felt something ominous from behind the darkness that drowned out his features, but from his voice she could tell he might have been an old and wise man. So for two years he taught her how to use a magic known as Oversoul, an art where the user had the ability to take the form of certain people and the elements themselves. But he warned her that the art itself could have dire consequences if used incorrectly, and used for evil rather than good. Oversoul could potentially take control of the user and drive them insane, and not only that, but dabbling into the dark side of the magic could possess the user them self and drive them to carry out wicked deeds. She remembers him saying, “Be warned young one; if this art if taken lightly, then you will lose yourself forever.” And she took this warning to heart. Young Ceres trained under this man until he finally took his leave from the Mahkah and continued on his journey. <br />
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    At the age of 15, her parents were abducted by a man from the Knights of Ethrin known as Claen Vichor. Around the same time her people had taken in a young woman going by the name of Eydis, a mysterious woman from the Kos, a Demonic race with the most violent past among all the races in the land. Regardless of this truth, Ceres pleaded with Eydis to go with her on her journey to slay this man, but was denied on the spot. Having been displeased with her answer, young Ceres went to find him on her own without the permission of her grandfather, Gren Asfale. Deep within the frozen wasteland of Nocis was the castle ruled by Claen. When young Ceres arrived, she stormed into the ominus fortress and slaughtered many of Claen’s men, but stood no chance against Claen himself, having almost drawn her last breath after her fight with him. In turn, Eydis overcame him and struck him down with ease, and only then did she realize that she was not yet ready to fight with her betters, driving her to improve. But when Claen had been killed, she did not reach her parents in time and found them dead, their bodies almost mutilated beyond recognition. Only then did a darkness start to grow in Ceres’ heart from the very darkness that killed her parents, and at that moment, something awakened inside of her. That darkness from her heart gave birth to an oversoul beyond that of a dark oversoul. Something far darker that could potentially corrupt her soul anytime she uses it. The entity like oversoul at the time could only be stopped by Eydis with her gauntlet that gave her the ability to seal dark and light magics alike. Eydis then offered to train Ceres to keep control of her newfound oversoul, and help her learn even further about the world of magic. <br />
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    After two more years of training, Ceres was finally able to get the rajah that symbolized her beginning her maturity as a warrior, and the beginning of adulthood. It was a rajah that covered all of her right arm. Not only that, but she was also given a rajah around one of her eyes and on the forehead, which was personally given to her by her grandfather Gren. Now that she had these symbols of her maturity, she finally left on a journey every member of the Mahkah tribe went on at least once in their lifetime; a Naik Haji, or pilgrimage. So after saying her goodbyes to her people and Eydis, Ceres left on her own to travel the continent, and experience many things while she traveled. From then on she began her journey.<br />
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    Her first destination was the country of Malpercio, having just arrived in the town of Esholm, a port town known for their seafood and exports of certain goods. There she came across someone who claimed to be Rod Sida, a powerful mage who specialized in a magical art known as “Smelting”, the process of creating different kinds of weapons with almost no limit, for the user had to have a creative mind in order to use it effectively. She soon learned that this person was in fact, not the one she was looking for and turned out to be an impostor. She defeated this impostor, only to soon find the real Rod Sida who was really a woman named Ayre, who is part of a guild known as Caligo Fang. And soon she was taken to the guild and took the test in order to enter and become one of their ilk, and then she faced one of her own people who had the same magic as she did, only to fail in defeating him, but the guild master, Gram Torvus deemed her worthy enough to become one of them. And from then on she became a member of Caligo Fang.<br />
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    And her journey continues...
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    Received Art (Coming Soon..!)
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